![]() Sustain: Rating is influenced based on the characters ability to keep the team alive and the utility they provide.Amplifier: Rating is influenced based on the damage amplification abilities of the character and the utility they provide to the team,.Specialist: Rating is heavily influenced based on the damage, defense or efficiency boost created by the unique teams these characters create or the utility they provide against certain encounters,.Damage Dealer: Rating is heavily influenced based on the characters ability to deal enough damage to achieve the 3 star objective, the easier and more quickly achieved the higher the rating,.Each of these points impact character ratings, Investment - Some characters require specific limited 5 star units, heavy investment in certain relic sets or an abundance of sub stats in order to function at the highest level.Flexibility - How the characters kit functions against various enemy types, amounts of enemies and their ability to perform when not fighting against enemies vulnerable to their element,.The higher a character is rated on the tier list the greater their power and more widely they can be used effectively in the mode. Support characters while receiving ratings in all 3 categories (Single target, Blast, AoE) are rated according to how much they help the team and they receive one unified rating.Įach tier list rates characters based on their average value in the specific game mode it represents.Character equipped with 5★ upgraded gear with optimal Main Stats and Sub Stats (with 24 desired sub stats out of a possible 54),.Character equipped with level 80 Light Cone (4★ and 5★, but only those available to F2P players),.All Major Traces unlocked and skills upgraded to level 8,.Using optimal team composition/support characters,.Don't try to compare characters between roles (for example a amplified with a damage dealer), because their ratings mean different things. We compare characters within their role - so damage dealers are compared to other damage dealers and the ratings are adjusted based on their performance within the role. These characters are often the focal point of the compositions they are a part of and open up new archetype of gameplay. A character whose power drastically increases when one or more specific character(s) accompanies them on their team. When not against enemies vulnerable to them their rating can be decreased by a single tier, A character who specializes in dealing Break damage against enemies of a corresponding elemental vulnerability. A character who is very RNG based and depending on your luck (or the enemies you face) can perform better or worse than the rating indicates, NEW - character recently added to the tier list,.- character gained a rating in last update,.- character lost a rating in last update,.Sustain - Characters who are capable of keeping the team alive with their abilities. ![]() Amplifier - Characters that do not focus on dealing damage but instead amplify the damage other teammates deal by granting allies buffs or debuffing enemies. ![]() For example, Breakers can deal monstrous burst damage or crippling crowd control and Synergists introduce entirely new team archetypes.
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